ACI IGS
For the first time, teams of up to 64 participants — mounted or dismounted, man-wearable and/or Hi-MOD™ based — can practice combat and force protection tactics, techniques and procedures in a highly realistic simulation environment.
What is ACI IGS™
ACI’s Immersive Group Simulation™ (ACI IGS™) combines the realistic effects of computer games with advanced 3D virtual reality technology. The ACI IGS™ training technology system extends the proven benefits of simulator training to the individual group and team level.
ACI IGS™ is considered a best-of-breed open architecture technology that provides a fully upgradeable and interoperable hardware and software solution for training and simulation applications. The net result is a simulation system validated as a significant advancement over existing industry solutions.
What Makes ACI IGS™ Superior?
Several key differences make ACI IGS™ exceptionally unique and a cut above the alternatives available:
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The ACI IGS™ Competitive Advantage | |
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What ACI IGS™ Does |
Simulation At The Individual & Team Level In A Full Virtual Reality Interface |
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How ACI IGS™ Does It |
By Leveraging Any Existing or Emerging Game Engine & Content While Still Being Fully Interoperable With Legacy Simulation Platforms (such as CCTT) |
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Simulation Training Problems Solved |
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Distinctive User Features |
Allows Trainees To Experience:
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How Does ACI IGS™Work?
The ACI IGS™ is a turnkey, but configurable system that is composed of the Engine Agnostic Interface™ (ACI EAI™), a Game Engine, Simulation Content (environments, assets, scenarios, etc.) and a Hardware Delivery platform. ACI either owns or controls all four components of the system.
ACI IGS™ Major Components
Although the ACI IGS™ is compatible with any game engine, ACI has licensed the Unreal Engine 3.0® from Epic Games® as its default engine today. ACI has licensed full rights to the source code for its use worldwide and can also integrate your game as well.
ACI IGS™Configuration
Desktop Configuration (DT)
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Low-Cost Solution For Training & Mission Rehearsal
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Suitable For Applications Not Requiring The Simulation Of Individuals (e.g., Gunnery Training)
Mid-cost platform for situations in which portability and deployment are especially important, featuring the ExpeditionDI® by Quantum 3D®.

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Primary Mid-Cost Training & Mission Rehearsal Solution For Dismounted Soldiers
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Especially Appropriate When Portability & Deployment Are Critical
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Wireless, Immersive & Self-Contained
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Optional Wireless Full Body Tracking Capability
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Users Can Physically Crawl, Walk, Run, etc.
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Physical Body Movements Are Virtually Replicated In Real Time
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Readily Interfaces With Other Simulation Systems
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High Compatibility With All Other ACI IGS™ Components
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VCCT Add-on Option Available
Increased realism, high-fidelity display and mounted capability

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Allows User To Switch From Mounted To Dismounted Position
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High-End Solution For Embedded Training & Mission Rehearsal
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State-Of-The-Art Computing & Display Capabilities
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Highest Fidelity Option
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Wide-Vision, Head Mounted Display (HMD); Trainee Chest; Trackers; Force Feedback Vest; Virtual Glove & Weapon
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Two Types Of HMD’s: Basic & High Resolution
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Sensors To Track Trainees’ Independent Chest & Head Rotations/Tilts Plus Weapons Movement & Aim
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Wireless, Customizable Weapon Configurations
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Driver + Passenger Interface Available When Desired With Tracked Weapons
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Floor-Mounted, Military-Grade Force Feedback Simulator Transducer To Replicate Vibrations From Synthetic Environment To User’s Feet
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Available In A Portable Container-Based Version
For more information on Customer Configuration Options [click here]

